Experience Design
When technology

isn’t enough

As natural a process as learning is, the outcome depends on a number of factors, of which design is a critical one. Presenting accurate information, or even making it easily accessible may not yield the results you are looking for. The paradigm of Instructional Design in recent times has shifted from being content-driven to learner-driven. The modern design is grounded in constructivism, where the design inherently allows the learner to create their own meaning and knowledge based on their experience and interaction with the content. The design is being further reformed with the induction of technology and social media as it not only transcends the limits of space and time, it is changing how learners consume and practice the content. This shift has birthed the concept of Learner Experience Design (LXD). LXD speaks to the contemporary learner’s need for personalized adaptive learning, the learning experience that has meaning and application for the individual, and that follows the  learner’s schedule, immediate learning requirements, and long-term learning goals. Driving further from this approach, we, at KS, think to deliver a truly holistic design and create a real growth experience for the learner. We study all aspects of behavioral science, technology, experiential learning within the contours of on-the-job data feed from the system and other program stakeholders and improvise it using appropriate instructional and pedagogical models and usable neuroscientific research to meet the end of maximizing overall business impact.
KS model employs a workflow, a collaborative architecture to systematically leverage multiple expertise and work towards an iterative learning product with a clear, measurable matrix defined at the top of the program. It also identifies and articulates the limitations of the design because of the organization’s internal or external factors.
01
Online client
stakeholders survey –
Digital Activity
(Client)
02
Survey form
analysis
03
Sample Learner
group workshop
(KS)
04
Design Workshops
(KS – Internal)
05
Design Workshops
(Collaborative)
06
Design release and
Iterative enhancement
(Collaborative)
07
Prototype
implementation
and program
planning
(Collaborative)
08
Prototype success
journey (KS)
09
Program
Design (KS)
10
Success
Mapping (KS)
11
Experience
Mapping (KS)
12
Knowledge
Management
(Collaborative)
KS Workflow. March 2021
© Copyright 2021 by Knowledge Synonyms. All rights reserved.
“21st Century Education won't be defined by any new technology. It won't be just defined by 1:1 technology programs or tech-intensive projects. 21st Century Education will, however, be defined by a fundamental shift in what we are teaching - a shift towards learner-centered education and creating creative thinkers.”

Karl Fisch
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