Use of AR/VR in Training and Development
Virtual reality (VR) and Augmented reality (AR) emerging technologies have established it to be a useful tool to educate and train employees. With the soaring prices of traditional methods of learning, VR and AR have proven to be a cost-effective strategy and have become popular consumer technologies over the last few years. This is why it is being increasingly adopted by diverse industries like education, manufacturing, banking etc.
Concurring from a report by Fortune Business Insights, the global VR market was valued at USD $7.3 Billion in 2018 and is estimated to grow to $120.5 Billion by the year 2026. A report by Zion Market Research has predicted a $300 million in revenue for VR/AR educational software in 2020, and this figure is expected to rise up to $700 million by 2025.
The most advantageous aspect of AR/VR is that it is one of the most engaging and interactive methods of learning and training that in use to date. It leads to a rise in the course completion rates. This method is often used for various aspects of growth within an organization. For example,
1. Infrastructure for Training (Safety and Easy Accessibility)
AR and VR can be used to provide training to remote employees. Utilization of VR/AR in the training infrastructure drastically reduces instructor and infrastructure cost, travel expenses, etc. and increases the effectiveness of training. According to the Adult Learning Theory, adults prefer to learn using a problem centered approach. This aim can be achieved by Simulating real-life situations to avoid the risk of an increase in training-related injuries and accidents during occupational tasks. Thus, the use of the AR/VR method provides employees with hands-on practice, thereby enhancing their set of professional skills. Such a structured approach helps to protect employees and the communities they serve.
2. Learn, Interact, and Communicate
As has been scientifically proven, the Learning Process for Instruction shows that adults prefer to enter learning with a thorough knowledge of the objectives, type of learning material and the effect it will have on them as an individual. After this information is shared, employees will be willing to cooperate to learn, interact, and communicate with customers or remote teams. VR/AR introduces new ways to learn as well as socialize. Geographically dispersed team members can meet in a virtual conference room.
It is very important to let employees take part in shaping their training content in order to fully understand their needs, also allow them to provide their feedback.
AR/VR are also being used for onboarding. New employees use AR headsets in order to obtain information about the business, office and to connect with employees. The headsets provide information regarding each of these employees, in the form of a brief video, when any one of them is clicked.
4. Reducing the Skills Gap
Engaging and interactive technologies like AR and VR, hep workers learn high-skilled tasks in a simulated environment, thereby increasing employee engagement and overall retention. It offers improved productivity, training and job site safety through the hands-on and real-time nature of VR and AR experience.
AR and VR applications have led to a technological shift in the methods of Training and Development. In the years to come, there is a high possibility of a decline in the prices as well as objections against AR/VR methods, an improved accessibility making it easier for organizations to imbibe it in their skill enhancement training programs. It manages to help enhance employees’ skills which then ultimately lead to organizational/financial growth.